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Composite Pattern – unified work with hierarchical structures (e.g., menu, files) – C# / .NET

Composite Pattern – unified work with hierarchical structures (e.g., menu, files) – C# / .NET

The Composite Pattern allows uniform treatment of individual objects and hierarchical collections of objects. In .NET, this pattern simplifies working with menus, file structures, UI nodes, or organizational objects.

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Bridge Pattern – separating abstraction from implementation

Bridge Pattern – separating abstraction from implementation

The Bridge Pattern separates abstraction from implementation, allowing the two to evolve independently. This structural pattern prevents class explosion and provides flexibility when combining different types of functionality with multiple implementations in .NET applications.

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Adapter Pattern – compatibility between classes with different interfaces

Adapter Pattern – compatibility between classes with different interfaces

The Adapter Pattern is a structural pattern in OOP that allows collaboration between classes with incompatible interfaces, acting as a "translator" between them. In this article, we explain the concept, advantages, and a clear example in C# / .NET.

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Prototype Pattern – cloning objects without depending on implementation

Prototype Pattern – cloning objects without depending on implementation

The Prototype pattern allows cloning existing objects without depending on their concrete classes. In .NET, this design pattern simplifies the creation of copies of complex objects, reducing costs and ensuring data consistency.

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Builder Pattern – step-by-step construction of complex objects

Builder Pattern – step-by-step construction of complex objects

The Builder Pattern is a creational design pattern that allows step-by-step construction of complex objects, separating the creation process from the final representation. Ideal for scenarios where objects have many configurable options in .NET and C#.

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Abstract Factory – families of coherent objects, without concrete dependencies

Abstract Factory – families of coherent objects, without concrete dependencies

Explore Abstract Factory, an essential pattern in .NET software architecture, which allows the creation of families of compatible objects without depending on concrete classes. Ideal for complex, modular, and extensible applications.

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Factory Method – flexible object creation without knowing the exact class

Factory Method – flexible object creation without knowing the exact class

Discover how the Factory Method works, one of the most useful object-oriented design patterns. Create instances flexibly, without depending on concrete classes — an essential approach in modern .NET and C# software architecture.

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Singleton Pattern – control of unique instances in .NET

Singleton Pattern – control of unique instances in .NET

Singleton is one of the most popular design patterns in .NET, used to guarantee the existence of a single instance of a class. Discover how it works, when it is useful, and how to implement it correctly in C# through practical examples.

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